Time is limited now, luckily I manage to digitize all my storyboard on time. Here are the remaining storyboard:
Tuesday, 28 January 2014
Tuesday, 21 January 2014
21 January 2014 Documentation
It's lesson 10, which is the week for my artefact alpha testing.
My progress so far is able to digitize until the 6th pages of my storyboard.
My progress so far is able to digitize until the 6th pages of my storyboard.
I also manage to do simple parallax animation by using the storyboard I have digitized so far.The first problem I have found is the masking of the panel. I do not want my panels visible to the audience before they entering the canvas. Luckily I found another tutorial on how to do this easily with using the scroll effect of the elements which is set the scrolling of the an image to horizontal 0px and vertical 0px to make it as the mask to hide the panels before they entering the canvas.
Here are the result of my alpha test:
At this moment, I discovered a big issue, which is I am not able to stop my panel at certain pixel by using Adobe Muse. One of my lecturer actually suggest me to switch to Adobe Edge Animate since Adobe Muse had this limitation and I am not able to search for any solutions.
Reference:
YouTube. 2014. Adobe Muse CC Parallax Scrolling Tutorial | Scrolling Image Masks. [online] Available at: http://www.youtube.com/watch?v=8m2Lg241e3A [Accessed: 21 Jan 2014]. Annotation: The tutorial I found on Youtube on how to use static image to mask the unwanted area of the stage of my browser. Very useful for me as I don’t want readers to see my comic panels before they entering the stage / canvas.
Reference:
YouTube. 2014. Adobe Muse CC Parallax Scrolling Tutorial | Scrolling Image Masks. [online] Available at: http://www.youtube.com/watch?v=8m2Lg241e3A [Accessed: 21 Jan 2014]. Annotation: The tutorial I found on Youtube on how to use static image to mask the unwanted area of the stage of my browser. Very useful for me as I don’t want readers to see my comic panels before they entering the stage / canvas.
Monday, 13 January 2014
13 January 2014 Documentation
From the lesson I have learnt last week, I have forced myself to start digitizing the as mush sketches as possible to show on today Work In Progress Presentation.
Before I start digitizing, I have looked for some tutorial and found one of them which is very useful to me:
I found this tutorial very useful because it is very comprehensive and able to create the sense of overlapping line by intersecting multiple brush together and delete the part that I don't need after expanding the brush stroke. It basically using Live Paint tool to cut the brush stroke into pieces, and then when you expand the live paint, you will be able to delete the part that you do not need by using direct selection tool. By using this method, I also able to save the line inking in one layer and do the live paint colouring on another copy layer so that when I need to modify the colour in the future, I will not accidentally modified the line inking.
By using these simple method, I have manage to create my digital artefact easily and finish digitizing 2 of the storyboard in just one week times. So here are the sketches that I have digitized:
I have divided the character into body and head to make them reusable for my future digitizing.
For the storyboard, I have manage to finish the the first page of it:
For Adobe Muse testing, I have found how to do basic parallax scrolling event by learning from this video:
This video basically teach me how to show different object parallax scrolling in different speed by adjusting the key position in the scroll effect of the element. However, I still think that using key position to do the parallax scrolling is a bit complicated for me.
References:
YouTube. 2013. Adobe Muse CC Parallax Scrolling Tutorial | Understanding Key Position. [online] Available at: http://www.youtube.com/watch?v=5OOLEztI-so [Accessed: 16 Jan 2014]. Annotation: The very first video I found on Youtube teaching me how to do parallax scrolling with understanding the scroll effect and key position of the element you want to apply the scroll event on.
YouTube. 2012. Ultimate Inking and Coloring Tutorial for Adobe Illustrator CS5 (short version). [online] Available at: http://www.youtube.com/watch?v=R5wW_65iAiU [Accessed: 01 Jan 2014]. Annotation: A very nice tutorial that teach me how to ink and color my pencil sketches faster and easier by using brush tool, expand the appearance, convert into live paint, expand the live paint and delete unwanted part with direct selection tools.
I have divided the character into body and head to make them reusable for my future digitizing.
For the storyboard, I have manage to finish the the first page of it:
For Adobe Muse testing, I have found how to do basic parallax scrolling event by learning from this video:
References:
YouTube. 2013. Adobe Muse CC Parallax Scrolling Tutorial | Understanding Key Position. [online] Available at: http://www.youtube.com/watch?v=5OOLEztI-so [Accessed: 16 Jan 2014]. Annotation: The very first video I found on Youtube teaching me how to do parallax scrolling with understanding the scroll effect and key position of the element you want to apply the scroll event on.
YouTube. 2012. Ultimate Inking and Coloring Tutorial for Adobe Illustrator CS5 (short version). [online] Available at: http://www.youtube.com/watch?v=R5wW_65iAiU [Accessed: 01 Jan 2014]. Annotation: A very nice tutorial that teach me how to ink and color my pencil sketches faster and easier by using brush tool, expand the appearance, convert into live paint, expand the live paint and delete unwanted part with direct selection tools.
Tuesday, 7 January 2014
7 January 2014 Documentation
So, today is the week 8 for my project production and I am sure that I already fall apart from my Gantt Chart schedule. Today, I had an interesting consultation with one of my lecturers.
Actually, she want to check my progress of project, so when I show her my completed storyboard, she was quite happy about it because I have finally finished the storyboard. However, when she refer to my Gantt Chart, she notice that I am totally fall behind from my Gantt Chart schedule, so she want to know why I can't catch up with the Gantt Chart that I have created.
After the consultation, she finally help me to analyse my problems. The main factor that make me to stop proceeding to digitize the pencil sketches is because I am afraid of error and imperfect. I always feel that the character poses of my storyboard are not perfect and need refinement, and thus keep delaying my progress of digitize the pencil sketches. In addition, I have quite a hard moment drawing the pencil sketches, so when it come to digitize them, I feel that digitize is much more harder than pencil sketches, causing me to scare and refuse to proceed unconsciously.
I feel very fortunate that I have such a good lecturer to help me figure out what my main problem is. If I remain this problem unsolved, I may face more difficulties in the future if I decided to be an designer. So, with her help, I start to analyse what I should do to overcome my problem. First and foremost, I should start digitize the sketches instead of continue thinking how difficult it is. Never try never know. I need to learn from trial and error to improve myself. Moreover, digitizing the sketches doesn't mean I can't modify the artwork any more. I can actually finish digitizing the sketches then only start modifying them when there are free times. Furthermore, my lecturer also advised me that I can do a college standard artefact first, and from the experience I have gain, slowly improve to professional level in the future. The most important thing is I must take the first step, then only can proceed to the second and following steps.
Stop thinking and start doing when I am stuck, this is the most valuable lesson I have learnt so far during my project production.
Wednesday, 1 January 2014
1 January 2014 Documentation
It's a Happy New Year! Well, I still need to continue my project though...
In this few days, I have forced myself very hard to complete the entire storyboard so that I have extra time to do the amendment if needed before going back to school. So, here are the storyboard that I have drawn with all my efforts:
So, basically here are all my storyboard sketches. To be honest, I decided to create a hypercomic artefact because I personally like to read Japanese comic, also known as "Manga", since I was a child. Doraemon was the first manga I have read and from that experience, I am addicted to reading comic and hope that someday I might able to draw my own comic. When I know that the assignment for STI part B can be any topic and any artefact, the first idea that struck into my mind is comic! However, I am a interactive media design student, so normal comic will not suite my study, so I decided to create an interactive digital comic, which is also known as hypercomic for my STI part B assignment.
However, after doing so many researches and sketching, I only realize that drawing a comic is not as easy as I thought earlier. Great drawing skills is not the only requirement to be a successful comic author. To be a successful comic author, one also needs to have insight to create his/her own style which I am lack of now. I think this is the very essential factor to attract comic fans because based on my understanding, successful comic authors such as Eiichiro Oda and Mashashi Kishimoto have their own style of comic drawing that hard to be copied by other people.
When creating my storyboard, I also facing problems on drawing characters' poses. The poses I have drawn look awkward and thus I have to look for some examples done by some expert from the internet:
So here are some references for me to draw my character poses. I have learnt from my previous lesson that do not confuse myself with tons of tutorials, so I just pick a few of them that suite my storyboard and start practice on them to avoid myself falling into dilemma again.
References:
Chilord.deviantart.com. n.d. Male Action Poses 01 by Chilord on deviantART. [online] Available at: http://chilord.deviantart.com/art/Male-Action-Poses-01-74264467 [Accessed: 1 Jan 2014]. Annotation: One of the most useful character posing I found on deviantart. Some of y character posing actually referring to this tutorial.
Kingsketches.blogspot.com. 2008. Kingston Art works ( 2D 3D SketchBoard ): November 2008. [online] Available at: http://kingsketches.blogspot.com/2008_11_01_archive.html [Accessed: 1 Jan 2014]. Annotation: This author has drawn so many character posing and has give me tons of references on diffenrent character posing. However, most of his posing art style is very hard for me to implicate into "Chibi" character posing, maybe my drawing skills still not good enough to do so.
However, after doing so many researches and sketching, I only realize that drawing a comic is not as easy as I thought earlier. Great drawing skills is not the only requirement to be a successful comic author. To be a successful comic author, one also needs to have insight to create his/her own style which I am lack of now. I think this is the very essential factor to attract comic fans because based on my understanding, successful comic authors such as Eiichiro Oda and Mashashi Kishimoto have their own style of comic drawing that hard to be copied by other people.
When creating my storyboard, I also facing problems on drawing characters' poses. The poses I have drawn look awkward and thus I have to look for some examples done by some expert from the internet:
References:
Chilord.deviantart.com. n.d. Male Action Poses 01 by Chilord on deviantART. [online] Available at: http://chilord.deviantart.com/art/Male-Action-Poses-01-74264467 [Accessed: 1 Jan 2014]. Annotation: One of the most useful character posing I found on deviantart. Some of y character posing actually referring to this tutorial.
Kingsketches.blogspot.com. 2008. Kingston Art works ( 2D 3D SketchBoard ): November 2008. [online] Available at: http://kingsketches.blogspot.com/2008_11_01_archive.html [Accessed: 1 Jan 2014]. Annotation: This author has drawn so many character posing and has give me tons of references on diffenrent character posing. However, most of his posing art style is very hard for me to implicate into "Chibi" character posing, maybe my drawing skills still not good enough to do so.
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